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Sheepkilla's Chief Bandit Guide!

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Sheepkilla's Chief Bandit Guide! Empty Sheepkilla's Chief Bandit Guide!

Post  Sheepkilla Sat Jun 27, 2009 9:29 pm

Well I've decided that it's time that I make a Dit guide, I've been a Dit for 2 years or something now. This guide will cover all your needs for equips, training places, and skill builds. This guide is for lv 1-120 Dits.

Rogue

At this level the stats you should add isn't very complicated.
For Skills:
Lv 10: 1 Double Stab
Lv 11: 4 Double Stab
Lv 12: 7 Double Stab
Lv 13:10 Double Stab
Lv 14:13 Double Stab
Lv 15:16 Double Stab
Lv 16:19 Double Stab
Lv 17: 2 Nimble Body, Maxed Double Stab
Lv 18: 5 Nimble Body
Lv 19: 3 Disorder
Lv 20: 1 Dark Sight, 7 Nimble Body
Lv 21: 10 Nimble Body
Lv 22: 13 Nimble Body
Lv 23: 16 Nimble Body
Lv 24: 19 Nimble Body
Lv 25: 3 Dark Sight, Maxed Nimble Body
Lv 26: 6 Dark Sight
Lv 27: 9 Dark Sight
Lv 28: 12 Dark Sight
Lv 29: 15 Dark Sight
Lv 30: 18 Dark Sight

At level 30 you should have: Maxed Double Stab, Maxed Nimble Body, 18 Dark Sight, 3 Disorder.
Why do you ask, did not make this guide for Sindits? Well, Sindits, in my opinion, are completely not worth it. Sindits get completely useless after lv 40 and you, in turn, have to wait to max some of your Rogue skills.
In 1st job you should only have to get dex for your equips.
The Points that you should put in is:

Well now since you can add STR in to your character and then reset it into your appropriate skills once advancing lv 1-10 is self explanatory.
For lv 10 you should make your dex 25 and put the rest into Luk
Lv 11:5 Luk
Lv 12:5 Luk
Lv 13:5 Luk
Lv 14: 5 Luk
Lv 15: 5 Dex for your Field Dagger
Lv 16: 5 Luk
Lv 17: 5 Dex for your Triple Tipped Zamadar
Lv 18: 5 Luk
Lv 19: 5 Luk
Lv 20: 5 Luk
Lv 21: 5 Luk
Lv 22: 5 Dex for your Stinger
Lv 23: 5 Luk
Lv 24: 5 Luk
Lv 25: 5 Dex
Lv 26: 5 Dex
Lv 27: 5 Dex
Lv 28: 5 Luk
Lv 29: 5 Luk
Lv 30: 5 Dex

So, why do I use increments of 5 Luk and 5 Dex for? I use this because it gives you more damage when you're still 5 levels away from wearing your new dagger. For example, why add dex for a dagger that is 5 levels away from you? While you can add it while your 3 to 1 levels away from it.

Bandit



For the 1st job advancement talk to the Thief guy in the Fusion Bar and get all the marbles from one of the maps to the right or left of kerning. If you look you'll get there. Bring those marbles back and bam you're a bandit.
First of all, you should add 1 Savage Blow. Savage blow gets stronger than Double Stab at level 8 or 9. For your skills points you should go mixed between mastery and savage blow. They fixed Savage Blow so that it's stronger than it used to at the lower levels.

For your higher levels

Lv 31: 3 Mastery, gives a really good boost to damage
Lv 32: 5 Mastery, 2 Savage Blow
Lv 33: 7 Mastery, 3 Savage Blow
Lv 34: 9 Mastery, 4 Savage Blow
Lv 35: 11 Mastery, 5 Savage Blow
Lv 36: 13 Mastery, 6 Savage Blow
Lv 37: 13 Mastery, 9 Savage Blow
Lv 38: 13 Mastery, 12 Savage Blow
Lv 39: 15 Mastery, 13 Savage Blow
Lv 40: 17 Mastery, 14 Savage Blow
Lv 41: 19 Mastery, 15 Savage Blow

Now your mastery doesn't need to be maxed till later, you can focus on Booster and Savage Blow.

Lv 42: 3 Dagger Booster ( Half a minute)
Lv 43: 18 Savage Blow
Lv 44: 21 Savage Blow ( Hooray 6x?)
Lv 45: 6 Dagger Booster ( 1 minute good for a while )
Lv 46: 24 Savage Blow
Lv 47: 27 Savage Blow
Lv 48: Maxed Savage Blow

Woo your mastery is now pretty good and your main attack is maxed =)
Time to max Haste and Booster!

Lv 49: 3 Haste
Lv 50: 6 Haste
Lv 51: 9 Haste
Lv 52: 12 Haste
Lv 53: 15 Haste
Lv 54: 18 Haste
Lv 55: Maxed Haste, 7 Dagger Booster
Lv 56: 10 Dagger Booster
Lv 57: 13 Dagger Booster
Lv 58: 16 Dagger Booster
Lv 59: 19 Dagger Booster
Lv 60: Maxed Dagger Booster, 2 extra points into Dark Sight, Darksight is maxed.

Now all your main skills are maxed! Savage Blow, Dagger Mastery, Haste and Dagger Booster. Now you can start maxing your 1st Job Skills. 10 more levels of Skill points left, 30 points =).
I don't recommend wasting points to become a sin dit, to be honest, your new skills are going to be more flashy then L7.
I hated putting points into steal, it's a super waste of time. Just go with Endure. I also regretted maxing Disorder, kinda useless. Won't really do much good for ya, Lv 13 in this is still pretty decent.

Lv 61: 3 Endure
Lv 62: 6 Endure
Lv 63: 9 Endure
Lv 64: 12 Endure
Lv 65: 15 Endure
Lv 66: 18 Endure
Lv 67: 20 Endure, 4 Disorder
Lv 68: 7 Disorder
Lv 69: 10 Disorder
Lv 70: 13 Disorder

(20) Double Stab, (20) Nimble Body, (20) Dark Sight, (12) Disorder, (20) Dagger Mastery, Savage Blow ( 30), Haste (20), Dagger Booster (20),
(20) Endure.

Now from level 10-70 that's 182 points.

Now for your Dex and Luk for 2nd Job. I highly suggest that you go low-dex, or str or you'll find out that your damage will be very low.


Lv 31: 5 Luk
Lv 32: 5 Dex for Half Moon Zamadar
Lv 33: 5 Luk
Lv 34: 5 Luk
Lv 35: 5 Dex for Gephart, or, get a Kfan and add 5 more luk. Make sure to add that 5dex later though.
Lv 36: 5 Luk
Lv 37: 5 Luk
Lv 38: 5 Luk
Lv 39: 5 Luk
Lv 40:5 Luk, you should get a wagner ignore Dragon Toenail
Lv 41: 5 Luk
Lv 42: 5 Luk
Lv 43: 5 Luk
Lv 44: 5 Luk
Lv 45: 5 Luk
Lv 46: 5 Luk
Lv 47: 5 Luk
Lv 48: 5 Luk
Lv 49: 5 Luk
Lv 50: 5 Luk

Time to choose what AP Build you want to do


If you need a new dagger get a Diamond Dagger and equip str clothes, ex. 2str top, 2str bottom. At this point you should now try to decide what you want to do with your dex and str. First, let's get your fundings down straight. If you are poor with less than 50 mill you should go STR bandit because you won't need to get a godly MS Shield. You can still get a Khanjar this way. Somebody with more funding than 50 mill but still not over 250 mill you should go low-str semi low-dex build and equip a Dragon Khanjar at the end. A regular STR bandit can also get a Dragon Khanjar. Somebody with over 250 mill funding should try to go low-dex and use a Blood Dagger for there final equipment. But rich people don't be hypnotized, a STR bandit can still out damage a Low-Dex if it has funds. Dexless have gotten weaker over time but if you aren't going to get past 9x+ you should go dexless. This also has to be played in with all of my other statements of adding in dex in this guide. You'd have to wear noob equips for early 1st job and depend on Korean Fans, Saunas, Maple Wagners, Diamond Daggers, Fans, Maple Asura Daggers, and Kebobs. If you go dexless just keep adding LUK no matter what.

STR Bandit For Stat Distribution

You should distribute to STR bandit so that you're ready for a khanjar at lv 80.

At lv 50 you should have: 70dex, 4str, 4int, (??) Luk

51: 5 Luk
52: 5 Luk
53: 5 Luk
54: 5 Luk
55: 5 Luk
56: 5 Luk
57: 5 Luk
58: 5 Luk
59: 5 Luk
60: 5 Luk
61: 5 Luk
62: 5 Luk
63: 5 Luk
64: 5 Luk
65: 5 Luk
66: 5 Luk
67: 5 Luk
68: 4 Luk, 1 Str
69: 5 Str
70: 5 Str
71: 5 Str
72: 5 Str
73: 5 Str

30 Str now, please, i beg of you. Try to get a Z Helm, make noobs for money quests. Make a Lmpq noob, idc, Z Helms are a MUST no matter what. Beg for people to get BF Toes for you, do the Silver Deputy Star Quest when you can.

Lv 74: 5 Luk
Lv 75: 5 Dex
Lv 76: 5 Dex
Lv 77: 5 Dex
Lv 78: 5 Dex
Lv 79: 5 Dex
Lv 80: 5 Dex

Now, 30str, 100dex. Get a ZHelm and Deputy Star.
30+20=50 Str, 100+20=120
Get a Luk Top of any kind you want.
Get a Dex Bottom of any kind you want.
Get a 10 Str Cape of any kind you want.

Now for Low-dex low-str, Follow the STR Build till lv 67, then follow this one.

Lv 68: 4 Luk, 1 Str
Lv 69: 5 Str
Lv 70: 5 Str
4+11=15 Str Base. I wear a Khanjar and will wear a d khanjar with a 15 str base.

Lv 71: 5 Dex
Lv 72: 5 Dex
Lv 73: 5 Luk
Lv 74: 5 Luk
Lv 75: 5 Luk
Lv 76: 5 Luk
Lv 77: 5 Luk
Lv 78: 5 Luk
Lv 79: 5 Luk
Lv 80: 5 Luk

For this build you should get : 80 dex Base+ Zhelm(15)+ Deputy(15) 8 Dex Earrings + Lv 80 7 dex Red Pirate Boots, 7dex 4-5 str lv 90 or lv 100 boots. Then you need 3-4 str 4-3 luk Green Mystra gloves any attack. Preferrably a 6-10 str cape of any kind. Then you want a 15-20 str Top. If you need more dex get 10 dex earrings and then 10 dex shoes. When you're a higher level you should add more to your dex base if you HAVE to for a D khanjar.


Now for Low-Dex

Just add 2 levels of 5dex and add the rest to luk FOREVER. That's a 80 Dex base. You need 60 dex bonus for a Blood Dagger. That's why this is for people with more than 250 mill+.


Chief Bandit Skills

Always go Band of Thieves First

Lv 70: 1 Assualter
Lv 71: 1 Mesos Explosion, 2 BoT
Lv 72: 5 BoT
Lv 73: 8 BoT
Lv 74: 11 BoT
Lv 75: 14 BoT
Lv 76: 17 BoT
Lv 77: 3 Chakra
Lv 78: 1 Mesos Gaurd, 19 BoT
Lv 79: 22 BoT
Lv 80: 25 BoT
Lv 81: 28 BoT
Lv 82: Maxed BoT, 2 Assualter
Lv 83: 5 Assaulter
Lv 84: 8 Assualter
Lv 85: 11 Assaulter
Lv 86: 14 Assaulter
Lv 87: 17 Assaulter
Lv 88: 20 Assaulter
Lv 89: 4 Mesos Gaurd
Lv 90: 7 Mesos Gaurd
Lv 91: 10 Mesos Gaurd
Lv 92: 21 Assualter, 3 Mesos Explosion
Lv 93: 23 Assualter, 1 Pickpocket
Lv 94: 26 Assaulter
Lv 95: 29 Assaulter
Lv 96: Maxed Assaulter, 12 Mesos Gaurd
Lv 97: 15 Mesos Gaurd
Lv 98: 6 Mesos Explosion
Lv 99: 9 Mesos Explosion
Lv 100: 12 Mesos Explosion
Lv 101: 15 Mesos Explosion
Lv 102: 18 Mesos Explosion
Lv 103: 21 Mesos Explosion
Lv 104: 24 Mesos Explosion
Lv 105: 27 Mesos Explosion
Lv 106: 30 Mesos Explosion
Lv 107: 18 Mesos Guard
Lv 108: Maxed Mesos Gaurd, 2 Pickpocket
Lv 109: 5 Pickpocket
Lv 110: 8 Pickpocket
Lv 111: 11 Pickpocket

At this point you have two choices. To decide to max Pickpocket and not max Chakra. Or Max Chakra and leave 11 Pickpocket. Past lv 120 Pickpocket is NOT worth it. Just to let you know. Oh, and the new Mu Lung Dojo Pq banns pots so if you max Chakra that will help A LOT.

Training Places. I'm sorry that this won't be very big because I've already spent a good amount of time already.

Lv 10-20:

Caution Falling Down
Hen Hunting Ground
Cave of Mushrooms( VERY GOOD EXP)

Lv 20-30:
Caution Falling Down isn't as great as before
Cave of Mushrooms still very good exp
Can move on to Wild Boars now
Ant Tunnel is replaced by the Mini Dungeon Cave of Mushrooms

Lv 30-40:
You should Carnival Party Quest at this time.
You can try to go to teddies in Ludi.
You can kill Scorps or Sand Rats at Sahel 1 or Hill of Sand Storms.

Lv 40-50:
You can try out Straw Target Dummies in Mu Lung.
You can still CPQ now that you can win without needing to Trade Win
You should LPQ For Broken Glasses and I heard Elin Forest Pq is also very good and gives +2 in every stat earrings.

Lv 50-60:
At this point Straw Target Dummies in Mu Lung are pretty good.
You can LMPQ now. You should do this until 60 if you are poor and need money.
You should go to Singapore and try to hunt some monsters at Mysterious Path.

Lv 60-70:
At this point you should be able to take on MP3, very good map with lots of monsters.
In your mid 60's you should try out Wind Raiders to see if you can handle those yet.
Gryphons right now are pretty good money and exp. You should 0hko them now.

New Skills! You can now mob monsters in to groups and then kill them!

Lv 70-80:
At this point you can MPQ to try to get a Horus's eye if you are too poor for a Deputy Star. I heard this is still okay exp.
Also you should ppq now and get a Pirate Hat if you are waiting for a Z Helm later.
Now you should seriously take on Wind Raiders. You should be able to kill these quicker. Wind Raiders are your best chance for you right now

Lv 80-100:
Welcome to the godliest Chief Bandit training place on Earth, Typhons. This map is made for Chief Bandits. It's uber mobby and the monsters give 3200 EXP! It shouldn't take you very long to master this map and get very decent exp.

Lv 100-120:
Welcome to Hell. Leveling up is becoming much slower now and soloing is losing it's charm. You need to start Himing with priests and dks and xbowman for good exp.
You can still Typhon but to get close to the exp you used to get you'd have to mesos explode ALOT.
If you can't find a Typhon Ch or Hime Ch there is always the map with Night Shadows in CWK. Night Shadows can burn pots at the beginning, however, when you get the hang of it I sometimes never get hit per mob! The technique of this training place is to keep moving back when the night shadows are chasing you and use the new BoT range without even hitting the Night Shadows!
If you're lucky enough to get a Bishop for Newts, you're in heaven.

Lvl 120+:
I don't really know
Many Shadowers train at Skeles, Newties, Night Shadows, Himes, and sometimes Typhons. Don't expect exp to be very fast, you're lv 120 now. Not enough info on shadowers at Time Temple.

Well Thank you For reading this guide =) I hope this helped you a little bit.
Sheepkilla
Sheepkilla
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Number of posts : 1010
Age : 27
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Sheepkilla's Chief Bandit Guide! Empty Re: Sheepkilla's Chief Bandit Guide!

Post  duffyrfox Sun Jun 28, 2009 8:20 pm

Pretty sweet. Ima definetely implement this once I can go back on Very Happy
duffyrfox
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