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GuildPQ

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Post  Mark Wed Jan 30, 2008 5:04 pm

It's been quite a while since the Guild Quest came out, but I've seen people who don't know how to do it yet. The Guild Quest is quite long compared to other Party Quests and can be confusing. This guide was written for Basil as a reference.

As stated by Shawn’s story, the Guild Quest requires good cooperation and teamwork IN ADDITION to strong, high-leveled party members.

Introduction

To start the Guild Quest, you must go to a map called Excavation Site <Camp>. The Excavation Site is accessed from the top-right portal of Rocky Road III (five maps left of Perion), and then the Camp is three maps further.

Only the Master and Jr. Masters of a Guild may initiate a Guild Quest. That person serves as the leader, similar to the leader of a Party Quest, and does the “clicking”.

Only one guild may be in a Party Quest in a channel at a given time. You may sign up on a waiting list with Shuan and she will give you your line number. However, as there will rarely be many guilds wanting to do the Guild Quest at the same time, one can easily find an empty channel. Once the quest leader initiates the Guild Quest, any person in the guild may enter.

Requirements
• 6+ People***
• Mage (At least 17 Teleport)
• Thief (Haste and Dark Sight)
• Thief or Bowman (Range)
• Someone level 30 or lower (One stage requires this)
***If the number of members in the Guild Quest falls below 6 at any time, everyone will be sent out. There is no upper limit for the number of people, but more than 10 can make some parts of the quest confusing.

Recommended Also
• Cleric/Priest (Heal, Bless, HS, etc)
• DK/Spearman (Hyper Body)
• Chief Bandit (Meso Explosion)
• People who are good at jump quests. There are MANY jump quests in the Guild Quest (more than 10, depending on what constitutes as a jump quest).
• High-level people who can kill the boss (if you don’t have a CB for Meso Explosion)

Entrance

When the quest leader starts the quest by clicking Shuan, members of the quest must click on Shuan too to be sent to the Gate of Sharenian. Members of the guild may enter for the next 3 minutes. After 3 minutes is up, the Gate to Sharenian opens and no one else may enter.

This map contains lots of purple rocks. Everyone must hit a purple rock to obtain an earring. You must wear the earring at ALL TIMES while inside the Sharenian Castle. Not wearing the earring upon entrance of the castle results in instant death. If you take off the earrings whilst inside the castle, you will die instantly too. Death inside the Guild Quest results in only a 1% EXP loss, no matter what.

The next map contains just a few more purple rocks. This is the map you will get sent to if you die within the castle. If you died because you lost your earrings, you can get another pair from this map and re-enter the Guild Quest.

The next map is the first map of Sharenian Castle. Remember the earrings.

1st Stage: Door to Sharenian Castle

The objective of this stage is to unlock the gate in the middle of the map. You do this by passing each of the Gatekeeper’s three tests.

The Gatekeeper’s Test
The quest leader should talk to the Gatekeeper Statue, and when the first test is started, the many statues on the map will flash in a certain order. In the first test, 4 statues will flash. After all the statues flash, the players must hit the statues in the exact same order as they flashed before. The second and third tests are exactly the same, except 5 statues and 6 statues will flash, respectively. Failure to hit the statues in the right order will result in failing the Gatekeeper’s Test, and you will have to start over with the first test.

Method
The main problem is that the map is too big to watch all the statues at once. Here is the method that most guilds use to keep track of every statue.

The map is divided into four parts: the left, the right, the top, and the middle (meaning the gate).
The quest leader should stand in the middle.
One person stands on the left and positions himself so that he can see all statues left of the gate.
Another person stands on the right and positions himself so that he can see all statues right of the gate.
The last person stands on top to watch the three statues above the gate.
Anyone else should stand in the middle near the quest leader as to not interfere with the operation.

When the quest leader starts the first test by clicking the Gatekeeper, statues will start flashing. The person who sees the first statue flash will call out “1” in the guild/party chat. Whoever sees the next statue flash calls out “2” and so on.

After 4 has been called, the person who called out “1” should hit the 1 statue, and then call out “hit 2.” The person who saw 2 flash will then proceed to hit 2, and then say “hit 3”.

If two or more statues in a row were witnessed flashing by the same person, they can just do them in order without saying anything. For example, if the person on the left saw 3, 4, and 5 flash, he may hit 3, 4, and 5 right after someone says “hit 3”. Then the person on the left may say “hit 6”.

Repeat 2 more times, but on the second time 5 statues will flash, on the third time 6 statues will flash. Continue in this organized manner, and when the last statue has been hit, tell the guild leader of it. If all the statues were hit in the correct order, that test has been completed. When all three tests have been completed, the gate will open and everyone can step through the gate.

2nd Stage: Hall of the Knight

The objective in this stage is to retrieve all four Longinus Spears from their hiding places, and then place them on the pedestals in the Room of Justice.

Room of Faith
The Room of Faith contains three Longinus Spears atop three small jump quests. Have three people go into this room, each do one jump quest and grab a Spear, because one person may only carry one Spear at a time.

Room of Courage
In this room, there are many Muscle Stones and one Master Muscle Stone. The Master drops a Gold Key. However, the Master looks the same as the regular Muscle Stones so you will have to keep killing them until one drops the Gold Key. The Gold Key is dropped in front of the door to the Room of Pledge to unlock it.

Room of Pledge
This room must be unlocked using the Gold Key from the Room of Courage. Have a Mage teleport through all the debris on the bottom level. At the end, there is a crate covered by several pieces of rubble. Break all the rubble, then break the crate. It will drop a Rusty Key.

The mage should teleport back through the debris and give the Rusty Key to a thief. The thief MUST activate Dark Sight and walk through the Dark Muscle Stones on the top level. At the end there is a chest. Drop the Rusty Key on it to obtain the last Longinus Spear.

The Dark Muscle Stones deal 8k damage. Anyone except a thief with Dark Sight activated will die instantly.

Room of Justice
In this room there are four columns, each with a mini-jump quest. Atop each of the column is a pedestal on which to drop the Longinus Spears.

The leftmost column involves two very long ropes. It is easier with Haste, but can be done without it. To do this without haste, climb up the first rope and then jump off the small platform. Use your minimap to aim for the platform below and make sure to face right when landing. The falling impact will cause you to be pushed over to the next little platform. Then you can climb up the second rope and the rest is easy.

The left-middle column requires Haste. Simply jump up through all the lasers.

The right-middle column is a teleport-guessing game. Each level has several platforms to choose from, and you must press up at the correct one. Pressing up at the correct platform sends you up, and pressing up at the wrong platform sends you back to the bottom. Numbering the platforms from left to right, the combination will always stay the same as 2-1-5-2-2-1-2.

The rightmost column requires a mage’s Teleport (level 17+). Teleport up through the platforms and the lasers are easy to avoid.

When all four Longinus Spears are placed on the pedestals, the seal in the main hall will break, letting you advance to the next stage.

3rd Stage: Fountain of the Wiseman

The objective of this stage is to place the correct combination of four items in front of four statues as an offering. There four items are Medal of Honor, Scroll of Valor, 100 Year-Old Necki Drink, and Spoiled Food. Four of each are obtainable.

Obtaining the Items
Four of each type of item should be obtained, making a total of 16 items.

On entrance of the stage, there will be several Myst Knights and Black Knights. Kill them all to get 4 Medals and 4 Scrolls.

The top-left door leads to the Wine Cellar, which has many crates. Hit these crates to get 4 Drinks. Speed and jump boosts are disabled in this room.

The top-right door leads to the Center Banquet, which has several food platters. Hit them to get 4 Foods. Like the Wine Cellar, speed and jump boosts are disabled in this room. There are knives that fly around and try to knock you off platforms, making this a somewhat difficult jump quest.

Note that in this stage, you cannot pick up other people’s items. You can drop an Ilbi and no one else can pick it up. But more relevant is that if you pick up one of the items, you are the only one who can pick it up. If someone found a Food from the Center Banquet, he will be the only person able to hold it. Therefore, it is highly recommended that no one with one of the quest items go afk in this stage.

Placing the Items
When one item is dropped in front of each statue, the quest leader should talk to the Guardian statue. It will tell your quest leader if there is a certain amount of items in the offering that are “correct”, “incorrect”, or “unknown.”

“X Correct” means that X amount of items are placed in the correct spot.
“X Incorrect” means that X amount of items are in the combination, but not placed in the correct spot.
“X Unknown” means that X amount of items are not in the combination at all.

If the combination is failed seven times, the combination will reset and a mob of Myst Knights and Black Knights will spawn.

Once the correct offering is placed, a secret passageway left of the Fountain opens up. This leads to the next stage.

4th Stage: Underground Waterway

The objective of this stage is to find all four of King Sharen III’s garments and clothe his corpse. There are four tunnels branching off of the main map, and at the end of each tunnel is one of the pieces of clothing. Each tunnel consists of two maps, where the second map is a jump quest (except the second tunnel, which is one huge jump quest.) Each of the four tunnels then merge into the same map: “Sharen III’s Grave”.

If no one participating in the Guild Quest is good at jump quests, you’re pretty much doomed on this stage.

First Tunnel
The first map contains a lot of Puppet Gollems. Send a non-mage in here to defeat them, because they are resistant to magic. They will drop Marks of Evil. Drop all the Marks on the door, and it will open.

The second map is a jump quest. At the end, break the crate to get Sharen’s pants.

Second Tunnel
This is one map, with a huge jump quest. Unlike other jump quests, speed and jump boosts are allowed in this room. In fact, Haste is required. At the end, break the crate to get Sharen’s shoes.

Third Tunnel
Only a person Level 30 or below may enter this tunnel. Otherwise, you will be stopped by an “unknown force.” The first map contains many Devil Slimes. Kill them all to get Marks of Evil. Drop all the Marks on the door and it will open.

The second map is a jump quest. At the end, break the crate to get Sharen’s crown.

Fourth Tunnel
The first map a Gargoyle situated on top, which will continuously spawn Jr Gargoyles on the bottom. Only a ranged character can take the teleport up and kill the Gargoyle. The Jr Gargoyles will then drop Marks of Evil, which are dropped to unlock the door.

The second map has a really easy jump quest. Break the crate to get Sharen’s top.

Sharen III’s Grave
The four pieces of clothing MUST be dropped in the exact order: Shoes, Pants, Top, Crown. Wait for the corpse to absorb the previous piece of clothing before dropping the next one. Sharen’s Spirit will then pop out, and he will unlock the door to the next stage when the leader clicks on him.

If you drop the clothes in the wrong order, the corpse will still absorb them. The Spirit will not appear, and your Guild Quest is screwed.

King’s Corridor

A pair of purple earrings must be dropped in front of the door to unlock it. Someone must sacrifice themselves at the door by dragging their earrings out of their equipment window. They will die, and the door will open.

The earrings must be dragged DIRECTLY out from the equipment window. If the earrings are simply unequipped, the person will still die but the door won’t open. That would mean someone else has to die too.

The Cracked Pillar
There is a cracked pillar a little left of the door. It can only be accessed when the main door is opened and it will lead to the balcony of Ergoth’s Throne. The purpose of this is explained later.

Boss: Ergoth’s Throne

When you are ready, hit the Rubian crystal and Ergoth will spawn, along with his four Statues and the Gargoyle. Ergoth is level 115 and has 1,700,000 HP. Each of his four statues has a different power.

The left Knight Statue summons sawblades for pathetic damage around 150.
The right Knight statue reduces your HP and MP to 1, watch out.
The left Lion Statue…I have no idea. Does anyone know?
The right Lion Statue dispels your skills. Mages must watch their Magic Guard.

Ergoth himself can reduce your HP and MP to 1, inflict seal and darkness, summon mini-reapers to deal heavy damage around 3000, and heal himself.

The Gargoyle on top will summon Jr Gargoyles on the bottom until it is killed, just like in the Fourth Tunnel of the Underground Waterway.

When Ergoth is dead, the leader should take the Rubian and talk to the NPC. Everyone will be transported to the Bonus.

Strategy
Around 400k-700k mesos are sufficient to blow up Ergoth using Meso Explosion, depending on the level of it. Drop them all in bags on the throne before summoning.

Ergoth is undead, so Priests should spam Heal while other members attack Ergoth and the statues. The Heal will damage Ergoth and heal members at the same time.

Members that are not high enough level to battle Ergoth should stay on the very left, behind the column. Mini-reapers and 1/1 attacks cannot hit you here, only sawblades and wandering Jr Gargoyles.

The Balcony
You enter this place from the cracked pillar in King’s Corridor. You cannot attack Ergoth directly from here. A ranged person, however, can kill the Gargoyle and stop it from spawning Jr Gargoyles on the bottom. The only way to get off the balcony is to die by the spiked wall, which does around 1000 damage. Also, the chain can be hit to make the chandelier fall on Ergoth’s head. The leader should NOT go up here, because he needs to be down on the throne to take the Rubian.

Bonus

You get 40 seconds to hit the crates and get the loot that spills out. Prizes include mesos, use items, earrings, capes, various scrolls, and a low chance of summoning sacks.

Once 40 seconds is up, everyone gets sent out. You can do the Guild Quest as many times as you want as long as there is a Master or Jr Master to sign you up. Have fun!

=================================
©2007 by compymasax.
Mark
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Post  Solent Sat Feb 09, 2008 4:01 pm

late reply, but excellent work mark.

Did you get KP for this section+guides? if not we need to recitfy that Razz

Btw, just as an extra, maybe you could put some youtube vids in the FAQ as a way for people to "See" what they have to do as well as read it!

Just a thought Razz
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Post  SourDonut Sat Feb 09, 2008 8:38 pm

Wow, that's a really good guide =D
I never knew about the gargoyle that can be hit from the balcony, I thought it's just for people that can't eat Ergoth that can hide there o.O
And I got a question, does dropping the chandalier on Ergoth really helps, or is it just for fun?
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Post  Mark Sat Feb 09, 2008 10:14 pm

Lol, thanks rob =)


(I Didn't get any for this specific guide, i did get 10KP for the whole section tho =D.)
Mark
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Post  Solent Sat Feb 09, 2008 11:12 pm

i'll plus another 5KP for all the guides too then Razz
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Post  Mark Sat Feb 09, 2008 11:30 pm

thanks a bunch =)
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Post  Mozillo Sun Feb 10, 2008 11:48 am

i suggest pictures in this guide if possible with the teleport stuff and which door leads to what
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