Would you like to react to this message? Create an account in a few clicks or log in to continue.

F/P guide

 :: Okami :: MapleStory :: Guides :: Magicians

Go down

F/P guide Empty F/P guide

Post  Daaantjeee Wed Jan 30, 2008 8:22 pm

SP builds and advice

(This is only for second job. There will be a few ideas for third job but not builds. You can just use a normal first job build from any other guide.)
Please note that although patch .38 changed the name back to "Poison Breath" I still refer to it as brace.

Pure poison build A
This is the build I recommend and am using myself.
1 Teleport
30 Poison Brace (MAX)
19 Teleport (MAX)
20 Slow (MAX)
20 MP Eater (MAX)
20 Meditation (MAX)
11 Extra points
Comments: Tele is very useful, so one point early. Max poison brace so that it can be used to train with earlier. Max Teleport next, because it is very useful to a pizard, more than any other support skill by far in the level range this build maxes it in. Slow next because although MP eater would be helpful (medi would be useless), taking a few MP and saving a few MP pots doesn't save nearly as much money as using slow.

Pure poison build B
Slightly different.
1 Teleport
30 Poison Brace (MAX)
4 Teleport (5)
20 Slow (MAX)
15 Teleport (MAX)
20 MP Eater (MAX)
20 Meditation (MAX)
11 Extra points
Comments: Slow and Tele are switched here, although 5 tele is required to start slow. Slow can kind of help by the time it is maxed with this build, but it depends on where you train.

Other builds are possible, but these the two best pure poison builds. You need slow, tele, and maxed brace by the 50s to start using them all to train in deep ludi.

Hybrid build A
1 Teleport
30 Fire Arrow (MAX)
30 Poison Brace (MAX)
17 Tele (18)
20 Slow (MAX)
3 MP Eater (3)
20 Medi (MAX)
Comments: Max Fire arrow first as the usual fire arrow wizard might. Next goal is to max the skills that will be used with brace as quick as possible, so they are. During the time those skills are being maxed, you should be able to train well with or without medi, so medi is pushed till the end. I guess that you can take 2 points out of poison brace to max tele if you want.

Hybrid build B
1 Teleport
30 Fire Arrow (MAX)
3 MP Eater (3)
20 Medi (MAX)
28 Poison Brace (28)
19 Tele (MAX)
20 Slow (MAX)
Comments: This one stay with a fire arrow build for longer, and starts using brace later. I personally would choose hybrid build A over this one. I guess that you can take 2 points out of Tele to max Poison brace if you really want to, but you don't have to.

Hybrid build C (Credits to Eplphany)
1 teleport
30 Fire Arrow (MAX)
19 Teleport (MAX)
28 Poison Brace
20 Slow (MAX)
3 MP eater (3)
20 Medi (MAX)

"Why? Around 55 you have poison breath and tele and that is great and you get slow at low 6x, this should reduce the post cost of a hybrid.
And why medi at last? Because on the low 4x you outdamage the monster you are training on, so i don't think you need 200 extra damage to kill a monster you already oh-ko."

Hybrid Build D
1 Teleport (1)
30 Fire Arrow (MAX)
30 Poison Brace (MAX)
19 Teleport (MAX)
20 Slow (MAX)
20 MP eater (MAX)

These are the main 4 hybrid builds. Tele and slow could be switched in A and B and D, but I don't recommend it. Also, in builds B and C, you have a choice between 28 Poison brace and max all other skills except MP eater or Max poison brace and take 2 points out of Tele. 28 Poison Brace leaves a DT with about 800 HP left (according to my research) so it may take more than 1 hit to finish an already poisoned one.

In third job, you can do really whatever you want. You can check out link for some third job ideas. I'm currently playing with the idea of doing a somewhat normal myst build for myself, except skipping explosion. I couldn't really consider myself 'pure' poison if I had a skill that didn't poison, now could I? Although, again, any normal third job build works for a pure pizard or hybrid.


Training locations


Pure poison training
Level 30-35:
• Wild Boars
• Ant Tunnel
• Pink and Brown Teddies
• Stirges
Level 36-40:
• Straw Target Dummies: First or second map. Go from one side of the map to the other hitting each dummy once or twice to poison them, then move on. At the end of the map, turn around and kill everything. This spot is expensive but fast.
• Bees at NLC, second map of Mesogears
• Mask Fish (one map right of the city)
• Krips or Bubblefish. Use speed equipment if you can.
Level 41-45:
• Krips or Bubblefish. Use speed equipment if you can.
• Poopas. I find the first map after Orbis tower is okay.
• Retz
• Straw Target Dummies, first or second map
Level 45-53: For this level range start training by poison things and moving on if you haven’t already.
• Mix Golems at the Golem Temple near Henesys.
• Cloud park 6; see mini-section below
• Skeletons (Not so good)
• Straw Target Dummies. Yes, still. They are decent exp here, or at least should be)
• Voodoos/Hoodoos. The map before the small maps with only them. Will check the name of map sometime later.
Level 51-55:
• Orbis PQ
• Ludi Maze PQ
• Voodoos
Level 53-55: Ghost Pirates
Level 55-75: DTs, Ludi Maze PQ. At this point the PQ isn’t as much for exp as it is for money.
Level 55+: Lycanthropes. Good drops (Blue Screamer, ilbis etc), can kill kind of quickly with poison. This is more of a 'money' place then a quick exp place
Level 60-75: MDTs
Level 70-80: Bonefish, first map. Best with person such as CB or I/L killing goby houses.

Hybrid Training
Level 30-34:
• Wild Boars
• Ant Tunnel
• Pink and Brown Teddies
• Stirges
Level 35-41:
• Jr. Grupin
• Jr. Wraith
Level 42-50:
• Moon Bunnies
• Jr. Pepe
• Block Golems
• Ludi PQ
Level 51-56:
• Jr. Yeti
• Gryphons
• Three Tailed Foxes
(Those spots came are taken from Elu's Mage FAQ ( link )
Level 51-55:
• Orbis PQ
• Gryphons
Build A:
Level 48-53: Straw Dummies (first or second map), Voodoos
Level 53-57: Ghost Pirates
Level 57-75: DTs
Level 60-75: MDTs
Build B or C:
Level 53-63:
• Gryphons
• Grupins
• 3 Tailed Foxes
• Water Goblins
Level 63-75: DTs, MDTs
Level 70-80: Bonefish, first map. Best with person such as CB or I/L killing goby houses. Good money and exp.

One note: MDTs have quite a bit of HP leftover after poison if you only have level 28 Brace, so it isn't recommended unless the skill is maxed.

When exactly you can move to Ghost Pirates and DTs and MDTs and bonefish depends crucially on your accuracy. If you have good equips, you may go early. If you have bad equips, you may have to wait. I recommend testing yourself after each level up to tell if you can train at each place yet.
MDTs are faster exp then DTs from when you're able to hit them well, but are more expensive.


DT Training


When should I start at DTs?
Start when you have around 15% to 20% accuracy and can also take 2 or 3 hits from them. You should also have max Poison Brace, or level 28 if you’re hybrid. The level when this occurs differs from person to person. A pure pizard can go sometime between 50 and 55 usually, while a hybrid should go either as soon as brace is maxed/level 28 and level 55 or higher.

How do I train at DTs with such low accuracy?
First of all, do not try to use the maps lower on the page to go around the map. It is better to take as much use of sniping spots as you can to avoid getting hit, and to put yourself in dangerous situations as little as possible.

Stay in sniping spots (I shall post a list of all of the ones I know soon) as much as you can. Particularly, there are lots of ways to snipe in the middle of the bottom half of the map. Lure DTs to where you can snipe them from.

One note though, is that if you spend too much in one area of the map, DTs will mob up really big in other parts of the map. The top left platform and the platform under it and the bottom, in particular, are very annoying if there are big mobs, since there aren’t sniping spots to use. So you must make sure to poison DTs on the areas that you don’t spend time in every now and then.

I’m using so many potions, and losing money. Any advice?
The key to not using potions is not getting hit. Tele is your friend, use it. Practice teleporting past DTs and practice dodging their projectiles. Potion-wise, it helps to have all of the DTs on the plat on one side of you, or otherwise to make sure that at least the ones that are chasing you are on one side. Try to make sure mobs don’t build up on any particular platform.

The bottom is a big potion user for some people, but I shall cover that in the next question.

Bottom-ing?
Out of every platform, the bottom is where the most DTs are. It is also where most people spend their potions.The bottom is relatively easy if there are only a few DTs, since there is so much room. If there are a lot, it can be a problem.

Slow is a friend here. Use it on DTs as you approach the bottom, but before you jump in. Teleport is also a friend here. Use it as much as needed to keep from getting hit. ( MP use from teleport is much less expensive then getting hit).

It is important to not weave around the bottom too much, and to just start on one side and go to the other. As you go, attack each DT from the front first, until it starts shooting, then teleport past it and keep going. Attack more if it isn’t poisoned yet. Slow DTs after you poison them and pass by them. I might work on a video to show this.

That works if there are DTs spread out. If you return later to find a whole stack of DTs still chasing you, it is much simpler. Keep them ALL to one side of you, and telecast attacks at them while teleporting to the opposite side of the bottom.

Sometimes, there are only a few DTs that end up poisoned. If you so choose, you can wait for the DTs to all pile up under the side you’re on, jump back down to the bottom, and go to the other side trying to poison some more DTs. I’d only do this if 2-3 only are poisoned, out of a big mob, not just if you missed a few out of a big mob.

KSing
Sometimes, people just love to come into your map and kill all the DTs they can.
By level 60 or so, a pizard can defend a DT map against pretty much any one except for parties and myst mages. When someone comes (and if they don’t leave after killing some DTs and getting 260 exp), just keep moving, keep poisoning DTs. If the person starts attacking the DTs as you poison them, move a different way. Most people stand no chance.
With lower level pizards (and thus lower accuracy), if you don’t think you can keep your map, just change channels.

What equipment to use?
You’ll definitely want to use INT gear, speed gear, jump gear, or HP gear. What either kinds of gear a person might think of using I have no idea, but if it isn’t one of those, don’t use it.
The breakdown is as follows: At the early levels (pre 60, I guess), INT gear helps accuracy quite a bit. HP gear helps to survive, but I don’t think it helps enough really to be worth using, besides perhaps at the early levels of DT-ing.
By the time you can put on speed or jump gear and both survive well and hit DTs well, switch. I haven’t really tried either yet though, so I can’t say which is better. Another pure pizard does have a comment on the choice though:

Eplphany said: "Well at the beginning I liked the idea of Hp and speed equipment, but at 58 I change to jump equipments (icarus 3, bone helm and jump snowshoes) why? Because I prefer to have max jump for better jump casting a dodging and you already have max teleport so you never actually walk in the map.
And some platforms have a Dt near a rope, and with max jump you can get to that rope with out touching the DT."

Which Potions to use?
Use Sorcerer Elixirs from New Leaf City, and any HP potions you want. Some people like to use Grilled cheeses from New Leaf City as HP pots, and though they do help they are not necessary. Also, DTs drop a lot of mana elixirs. Do not be afraid to use those as you get them, just be sure not be accidentally be spamming those in a mob instead of Sorcerer Elixirs.

Paths around the map:
link
is a picture of one route possible at DTs. (Pic taken from link )
My route, which is similar, is this:
link
I should probably explain the colorful mess. The white path is that path that I'd prefer to take. But I like to be more versatile and optimize my route based on saving time if there are no DTs or saving money if there are too many DTs for the white path to take. So I threw in the other colored parts for when you can split off of the white path and go a different way. Each color rejoins the white path at some point, and each color is separate from the other colors.



Mini section: GP training
I've tried training at Ghost Pirates, and there is a way to do it and there is a way not to do it. The way to do it is to use the sniping spots available [ link ] and share your map. In the picture, the circles areas are what you're aiming at, and the black spots are where you stand to be safe. The circle on the top basically is you need to stand right next to the block up there and attack the one GP there, but it is annoying if there are other GPs on the platform. What you want (ideally) is to stand at the spot at the bottom of the picture and kill whatever comes near you, while some one else go around the rest of the map clearing every thing else. You should always have plenty of spawn around you to poison, other wise go up to the middle sniping spot. During ideal training, you shouldn't go to the top spot.

Mini section: Cloud park 6 training
This route really describes how to train here. You want to poison as much as possible. Don't spend too much time trying to poison the same few. For the bottom, teleport around using poison, try to get poison as many as possible but don't let yourself get caught up in the mob. If some aren't poisoned, it is ok. The bottom is really the biggest post user, the rest is fairly easy and simple.

Daaantjeee
Hero

Number of posts : 180
Age : 29
Location : Holland
Ki : 0
Registration date : 2007-12-15

Back to top Go down

Back to top

- Similar topics

 :: Okami :: MapleStory :: Guides :: Magicians

 
Permissions in this forum:
You cannot reply to topics in this forum